﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace WheelChairSimulation2
{
    struct Items
    {
        public Texture2D item;
        public Vector2 itemPosition;

        public Items(Texture2D pItem, float x, float y)
        {
            item = pItem;
            itemPosition.X = x;
            itemPosition.Y = y;
        }
    }
}
